(pictured: cpa_98 at his current build) |
Critical Notice
TP has been removed. This includes /home, /spawn, and /tpa. Upon death you will spawn in your bed. If you were ill prepared and did not plan a way to find your home you should receive a message ingame soon.Inventory keep is also going to be removed next week. Plan wisely for this change.
File Updates
- Essentials was updated to 2.13.1
- Spigot (the server's .jar file) was updated to build #1479
- WorldEdit was updated to 5.6.3
New Plugins
- CoreProtect was added to log block changes and events.
- Dynmap was added without chat, player locations, or homes being displayed. As always it is linked on the websites tabs.
- Factions has been added. Please do not create a town unless you are the owner/leader of a certified town. Expect a Factions guide in the next week or two. Until then you are on your own. (In order to see the commands type /f help. /f autoclaim will come in very handy as well.)
Rule Changes
- #1 is now "Do not attack anybody unless you are at war or have agreed to fight.
- Last sentence of #2 was removed.
War Rules Changes
I have yet to see a posted clear and concise list of war rules but here are the changes. (Expect a war rules post in the very near future.)
- Outposts are now defined as any location owned by an official faction inhabited by no more than one person regularly that is built for a specific function.
- Outposts cannot be claimed land.
- Outposts can be captured by default during war, and any items in chests are fair game once captured. (Remember capturing is done via battle.)
- TNT is now an optional element of warfare.
- A faction only wage war against another faction.
- Independents can wage wars against other independents, but can only kill one another. (No captures, TNT, etc.)
- Independents who wish to fight against towns may do so but only may kill one another.
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